The next major event for the community was in April 2000 when the Falcon source code leaked to the public. Several patches were released but in 7th of December 1999, Hasbro laid off the Falcon team. Gilman Louie and some other developers of Falcon 3.0 was hired to assist and the game was eventually released with horrible bugs in the code. The game trivia page at MobyGames describes the trials and tribulation of this post-patched classic: "After numerous delays, and the acquisition of Microprose by Hasbro, the new management team set deadline to December 1998. Arguably THE most realistic flight simulation ever created, Falcon 4.0 suffers many bugs at the time of release, but fortunately thanks to a "leaked" source code in 2000, the game is now being actively updated and improved by many groups of dedicated fans.
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